Tuesday 30 November 2010

I'm not happy with the AR marker

It's just not right. It feels like a crappy stop gap. It's been
inelegantly implemented. It's just...well...clunky. There's been some
exceptional creative engineering to make it work but it just feels like
something that will be rapidly superseded by better technology.

For example the games that require an AR marker to help them fix on the
surroundings properly will be obselete thanks to PTAM technology and
it's competitors. Sadly the AR SDKs are very expensive and this may get
in the way of proliferation of advanced AR and AN algorithms to make
true ANW applications available sooner.

The problem of cross-platform compatibility and the lack of standards is
also frustrating. It's just like pre-TCP/IP days. This is why the ANW
Forum is so necessary. While the industry dash forward with technology
and new markets the consumer is being forgotten and it'll be a turn off
for many people.

They, like me, just want things that work and work easily. This
technology isn't like the first applications of PCs which really became
succesful through the workplace. There people would have to make
adjustments to use the machines. In the new ANW market it's all about
the consumer and they don't want all the hassle that comes with, say,
open source applications. They want the ease of use and simplicity. I
think more and more people are getting exciting by the potential of the
technology as well as the novelty but, like 3D TV, this wears off
quickly and people won't accept half-arsed applications.

It's this sort of poor implementation that can turn a revolution into a
fad quickly.

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We It comes in part from an appreciation that no one can truly sign their own work. Everything is many influences coming together to the one moment where a work exists. The other is a begrudging acceptance that my work was never my own. There is another consciousness or non-corporeal entity that helps and harms me in everything I do. I am not I because of this force or entity. I am "we"